With the help of Masterotaku, who has developed a lot of initial correction formulas regarding realistic reflections, this project brings out magical games in 3D. My biggest project now lasts 2 years and is the UNREAL-ENGINE- UNVERSAL-FIX 2, which meanwhile fixes almost every UE4 game more or less very well, including autoconvergence (thanks to DJ-RK for the universal formula), Auto-Depth-HUD/UI and many settings. My fixes therefore do not have the quality as those of others, but are available quite quickly. Due to my impatience release 3D fixes often very early or fast and fix undiscovered bugs based on bug reports by our community. The intention at the beginning of 2018 was to fix games in 3D that no one else fixes and I really want to play myself. For 3 years I have been working on stereoscopic 3D repairs for DX11 games.
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